310.927.3340 shane@shanekneip.com

My work

Obsidian | 2022

Grounded

Senior Sound Designer, Sound Effects Implementation, Additional Music Composer

Platforms: PC, Xbox One/S/X

Survios | 2019

BattleWake

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platforms: Vive, Oculus, PSVR

Survios | 2019

Westworld: Awakening

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platforms: Vive, Oculus

Survios | 2019

Creed: Rise to Glory

Audio Director, Sound Designer, Sound Effects Implementation

Survios | 2018

Electronauts

Lead Mix Engineer

Platforms: Vive, Oculus, PSVR

Survios | 2018

Sprint Vector

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platforms: Vive, Oculus, PSVR

Survios | 2017

Raw Data

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platforms: Vive, Oculus, PSVR

DC Comics | 2015

DC Universe

Music Composer for Flash, Wonder Woman, and Aquaman

Promotional

DarkWave | 2015

Final War

Sound Designer

Platform: PC

DarkWave | 2015

Iron King

Sound Designer

Platform: iOS, Android

Big Red Button | 2014

Sonic Boom: The Rise of Lyric

Audio Director, Lead Sound Designer, Sound Effects Implementation Supervision

Platform: Wii U

Hasbro | 2012

Transformers: Legends

Music Composer

Platform: iOS, Android

High Impact Games | 2009

Jak & Daxter: The Lost Frontier

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platform: PSP, PS2

High Impact Games | 2008

Secret Agent Clank

Audio Director, Lead Sound Designer, Sound Effects Implementation

Platform: PSP

High Impact Games | 2007

Ratchet and Clank: Size Matters

PSP to PS2 audio port Supervisor

Platform: PS2

EA | 2005

Medal of Honor: European Assault

Sound Design, Sound Effects Implementation, Music Implementation Supervision

Platform: PS2, Xbox, Gamecube

EA | 2004

Goldeneye: Rogue Agent

Lead Sound Designer, Music Supervision and Remixing, Sound Effects Implementation

Platform: PS2, Xbox, Gamecube

Midway | 2003

Spy Hunter 2

Music Composer, Voiceover Recording and Editing

Platform: PS2, Xbox, Gamecube

Majesco | 2005

Advent Rising

Voiceover Editing

Platform:  Xbox

Capcom | 2004

Maximo 2: Maximo vs Army of Zin

Music Composer

Platform: PS2

Midway | 2003

Freaky Flyers

Sound Design, Music Composer, Voiceover Recording and Editing, Additional Sound Design, Sound Effects Implementation

Platform: PS2, Xbox, Gamecube

Midway | 2002

Haven: Call of the King

Voiceover Editing, Additional Music Composer

Platform: PS2, Xbox

Midway | 2002

Gravity Games

Additional Music Composer

Platform: PS2, Xbox, Gamecube

Midway | 2002

Fireblade

Music Composer, Voiceover Recording and Editing, FMV Sound Design, Additional Sound Design

Platform: PS2, Xbox, Gamecube

Capcom | 2002

Maximo: Ghosts to Glory

Music Composer

Platform: PS2

Let’s Start Something new

If you’re in the market for professional audio design (music, sfx, voice, etc) for your game or multimedia project, contact me to discuss your project.